Switched from CoolBasic to C#. I am now using SDL wrapper known as SdlDotNet.
Even though this means some extra work - there is lots of advantages: More stuff can be drawn to screen without drop in FPS - also transparency can be done via alpha-channel... And the most important advantage: No more mysterious MAVs (Memory Access Violation) - every single error can be easily traced.
3.25.2011
1.10.2011
Long time no update.
So now it is time for a new update. Currently I am working on sprites and graphics as the game-engine itself is nearly done. I have set myself a goal that I could finish a three level long demo before the end of February.
Well thats it for today. Next time I hope I have something more concrete to show.
12.24.2010
Merry Christmas!
Here is a simple engine demo. Contains first 240 seconds of the first level. I hope you all Merry Christmas and a Happy New Year!
Labels:
demo,
download,
game,
update,
Winterheart
12.20.2010
Winterheart restarted
Now when I have finished the Voile Invaders Special edition - I have restarted the Winterheart. Engine is now nearly finished and only bossfights and levels need to be done (similar situation as the last time?). Good news is that the engine is now faster and simplier thus making the progress faster.
From this day onwards - I will be posting updates daily. Let's hope that we can finish the game this time.
From this day onwards - I will be posting updates daily. Let's hope that we can finish the game this time.
11.24.2009
Returning of Winterheart
Now that the Voile Invaders is complete, it is time to return back to the Winterheart... I have already started making new graphics since the old ones were rather bad. There should be a next major update this sunday.
Labels:
Touhou,
update,
Voile Invaders,
Winterheart
11.01.2009
10.31.2009
Final release of Voile...
Okay, tomorrow I will post the last version of Voile Invader (1.3a)
that fixes hopefully all the glitches encountered in the previous version:
Changes to the versions 1.2e-f:
- Fixed the permanently shattered bookshelves,
- Bonus items are spawned in the normal levels only when enemy is killed,
- In boss levels bonus items spawn randomly.
- Added flushing for keybuffer between intermission so player can't skip those screens.
- Improved the bonus bombs/lives-system a bit.
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