I've spend most of the week trying to figure ways to make the backgrounds look more
3D:ish. It would be easy if I just could apply some sort of fading effect to the game...
Unfortunately CoolBasic doesn't support loading half-transperent pictures but CoolBasic
does have a function for making pictures tranparent; This function though is rather
heavy and easily drops the FPS down to 20 so it is no use.
Well, luckily I came up with a simple solution... Dithering. By creating darker dithered
version of the original background - I could simulate the fading effect... Heh, also fog
and clouds can be simulated by using dithered images... Here is small youtube-video
demonstrating the effect (it still needs some work though):
Aside that I have drawn some new cut-ins and redrawn some of the boss-sprites...
I also added section "latest coding changes" where I will add the list of coding changes
after it is finished.
Then some sneak-peaks... Second level "Border space" will be rather nostalgic as it will
serve as my tribute for the original PC-98 games (lots of familiar event there) and here
is part of the dialogue between Cirno and Marisa:
C: Stop right there... This is the farthest you get.
M: Could we play some other time? I am kind of busy...
C: Do not underestimate me witch... I am a reborn fairy now.
M: Meaning you are weaker than before?
C: Hey, was that an insult? Now you have it!
I added it here so I could get some feedback (I know I am horrible writer).
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