6.13.2009

Back on business

Okay... The problem is now fixed and I can continue this project. Also I got another idea for the next game I'll do after this is finished. Basically it is a clone of PC-98 touhou games with Rika and Ruukoto as heroines (I already have and idea for the storyline but I let that be a secret). Graphics would use EGA-palette and music will be 8bit.

6.10.2009

Major drawback!

Yesterday the power supply of my external harddrive broke. Well, I did search for a replacement just to find out that the broken adapter model is not manufactured anymore. According to the Western Digitals there is a company though that produces similar
adapters but the cost would be the same as buying a new external.

So now all the progress is frozen till I either buy a new adapter or cheaper external harddrive with the similar adapter...

6.05.2009

Minor update


As promised, the demo should be ready for testing before the end of this month. I also changed the Comic-Sans MS to another font that I hope to be a bit better.

Here is some scrapped boss-art though. Link to the original image.


5.27.2009

Teaser and update






Lo- and Hi-res combination of Daiyousei and Cirno...
I originally were going to use the lo-res ones but then again
I wanted to add more details...

Then some real updates... 
Due some familybusiness - I were unable to work on this project
as much as I wanted... Now as that thing has been taken care off -
I have more time to work on this so I am especting to finish the 
demo within the next two months...



5.24.2009

Progress...

Long time, no update... Well, now the cut-ins are done and all the sprites aswell so I wrote this post you that some new screenshots are available  next week.

5.16.2009

Another update

I've spend most of the week trying to figure ways to make the backgrounds look more 
3D:ish. It would be easy if I just could apply some sort of fading effect to the game... 
Unfortunately CoolBasic doesn't support loading half-transperent pictures but CoolBasic 
does have a function for making pictures tranparent; This function though is rather 
heavy and easily drops the FPS down to 20 so it is no use.

Well, luckily I came up with a simple solution... Dithering. By creating darker dithered
version of the original background - I could simulate the fading effect... Heh, also fog 
and clouds can be simulated by using dithered images... Here is small youtube-video 
demonstrating the effect (it still needs some work though):


Aside that I have drawn some new cut-ins and redrawn some of the boss-sprites... 
I also added section "latest coding changes" where I will add the list of coding changes 
after it is finished.

Then some sneak-peaks... Second level "Border space" will be rather nostalgic as it will 
serve as my tribute for the original PC-98 games (lots of familiar event there) and here 
is part of the dialogue between Cirno and Marisa:
C: Stop right there... This is the farthest you get.
M: Could we play some other time? I am kind of busy...
C: Do not underestimate me witch... I am a reborn fairy now.
M: Meaning you are weaker than before?
C: Hey, was that an insult? Now you have it!
I added it here so I could get some feedback (I know I am horrible writer).

5.09.2009

Minor update.

Okay - this is not much of an update - but I am currently making backgrounds for the game so I decided to upload small video showing some tests:


Basically adding backgrounds is the last thing to do before the demo is finished...