11.14.2011

Quick update

Lately I have been busy writing my Bachelor's thesis, so not much has happened. But do not worry... I still keep on working on my projects.

In fact, I only need to present my thesis and then I am done.
Hopefully after that I will have more spare time to get something actually done.

8.01.2011

Perfect Youmu...

Long time, no update...

Lately I have been working on few things and now
I got something done! Perfect Youmu: Download here.

Simple "endless"-style game where your missing is to travel as far
as you can. Instead of shooting bullets, you can reflect your
opponents bullets.

5.28.2011

Winterheart

Hehe... Long time no update. Well, I have been more active in Twitter so updating this blog has become rather rare.

Currently I am working on the C# version of the Winterheart and development has gone so well that the demo should be out soon.

3.31.2011

C# Engine progress

C# engine is progressing well and it will be soon completed.
Here is a picture of a new feature I added to the engine:



You can also follow me on twitter.

3.25.2011

Project update.

Switched from CoolBasic to C#. I am now using SDL wrapper known as SdlDotNet.

Even though this means some extra work - there is lots of advantages: More stuff can be drawn to screen without drop in FPS - also transparency can be done via alpha-channel... And the most important advantage: No more mysterious MAVs (Memory Access Violation) - every single error can be easily traced.

1.10.2011

Long time no update.

So now it is time for a new update. Currently I am working on sprites and graphics as the game-engine itself is nearly done. I have set myself a goal that I could finish a three level long demo before the end of February.

Well thats it for today. Next time I hope I have something more concrete to show.