12.24.2010

Merry Christmas!

Here is a simple engine demo. Contains first 240 seconds of the first level. I hope you all Merry Christmas and a Happy New Year!

12.20.2010

Winterheart restarted

Now when I have finished the Voile Invaders Special edition - I have restarted the Winterheart. Engine is now nearly finished and only bossfights and levels need to be done (similar situation as the last time?). Good news is that the engine is now faster and simplier thus making the progress faster.

From this day onwards - I will be posting updates daily. Let's hope that we can finish the game this time.

11.24.2009

Returning of Winterheart

Now that the Voile Invaders is complete, it is time to return back to the Winterheart... I have already started making new graphics since the old ones were rather bad. There should be a next major update this sunday.

10.31.2009

Final release of Voile...

Okay, tomorrow I will post the last version of Voile Invader (1.3a)
that fixes hopefully all the glitches encountered in the previous version:
Changes to the versions 1.2e-f:
  • Fixed the permanently shattered bookshelves,
  • Bonus items are spawned in the normal levels only when enemy is killed,
  • In boss levels bonus items spawn randomly.
  • Added flushing for keybuffer between intermission so player can't skip those screens.
  • Improved the bonus bombs/lives-system a bit.

10.14.2009

Full version of Voile Invaders finally available!
After some intense testing it is finally here...
Hope we did not bore you by making you wait so long...

10.04.2009

Final tests

Okay... This evening I will post the fullversion to be tested and then the game is finished.