Small fries finished...

Now all the smaller enemies are finished (fairies, kendamas etc...) - also improved the enemy spawning routine to support animated sprites instead of loading each enemy-frame as separate object... 

E.g. Originally there was three different object for the moving kendama: Going left/right and staying still... Now there is just one object that contains all the frames and code then displays the correct frame from the object according to the kendamas movement (I felt myself really stupid when I noticed how much easier way there was to make the enemy-frames change during movement).  

So this update would be more than just talk, here is two pictures:

No comments:

Post a Comment