3.25.2011

Project update.

Switched from CoolBasic to C#. I am now using SDL wrapper known as SdlDotNet.

Even though this means some extra work - there is lots of advantages: More stuff can be drawn to screen without drop in FPS - also transparency can be done via alpha-channel... And the most important advantage: No more mysterious MAVs (Memory Access Violation) - every single error can be easily traced.

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